Hobbies & Collectibles/Miniature Games/Warhammer 40000
The choice is purely aesthetic. Both sides have equal mechanics,the game balances the different factions power levels.
Choose whichever faction appeals to you visually, neither sidehas any superior advantage over the other in terms of game play.Winning is about correct troop selection and deployment within therestrictions of your given scenario, not which faction you areusing.
What is warhammer 40k space marine about?
you take the role of space marines (a superhuman genetic warrior and fight chaos daemons and chaos space marines and orks i dont know the storyline but thats what happens
What are the main armies in Warhammer 40k?
Eldar Space Marines Imperial Guard Dark Eldar Tau Chaos Space Marines Witch Hunters Gray knights Chaos Daemons Necrons Orks Tyranids
What are the Warhammer 40k armies?
Space marines Chaos space marines Necrons Orks Tau Space wolves Daemon hunters Chaos daemons Eldar Grey Knights Tyranids Blood Angles Dark Angles Dark Eldar
How old are the orks?
Answer They're just as old as the the Space Marines because 40k stated with Space Marines vs Orks.
How many warhammer 40k races are there?
Answer The races are: Eldar Tau Imperial Guard Space Marines Chaos Space Marines Tyranids Dark Eldar Necrons Orks Chaos Deamons Deamonhunters/Grey Knights Witchhunters/Sisters of Battle
What are all the warhammer 40k armies?
The armies are space marines, chaos space marines, orks, chaos daemons, eldar, dark eldar,gray knights, imperial guard, necrons(the best), sisters of battle, tau empire and tyranids.
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What are the armies in warhammer?
Answer Necrons Chaos Space Marines Chaos Daemons Space Marines Tau Empire Eldar Tyranids Imperial Guard Black Templars Orks Dark Eldar Grey Knights Blood Angels Space Volves Witchhunters Dark Angels And More..
What 40k army can you be?
Xenos Necrons Tau Empire Eldar Tyranids Orks Dark Eldar Imperium Imperial Guard Space Marines -Dark Angels -Black Templar -Blood Angels Daemonhunters Witch Hunters Chaos Chaos Space Marines Traitor Guard Chaos Daemons
How do you start a warhammer 40k army?
Choose an army: Then have a look at games workhop online have a look at your team and order your stuff! Space marines Witch Hunters Tau Empire Eldar Dark eldar Chaos Space marines( Space marines gone bad) Orks Tyranids Chaos Daemons Daemonhunters Imperial guard
Orks or space marines?
What armies are on Warhammer 40K Dawn of War?
Dawn of War featured the Space Marine, Chaos Space Marine. Orks and Eldar Armies. Follow Up Expansions Featured the Imperial Gaurd, Tau, Necrons and Dark Eldar. Dawn of War II Features the Space Marines, Orks, Eldar and Tyrannid Armies
What armies in warhammer 40k will fight together?
Answer # Imperial Guard + Space Marines (of all types except traitors) + Eldar (sometimes under certain circumstances) + [All Imperials] # Chaos Space Marines + Chaos Daemons + any human traitors of the Imperials # Tau + Imperial Guard (under certain circumstances) # Eldar + Orks (by manipulating them) + Space Marines/Imperial Guard (under certain circumstances) # Space Marine Chapter: Soul Drinkers + Dark Eldar (happened once)
What are the playable forces in Warhammer?
In the Warhammer 40,000 universe, the forces you can choose from are Chaos Daemons Chaos Space Marines Daemonhunters Dark Eldar Eldar Imperial Guard Necrons Orks Space Marines Tau Empire Tyranids Witch Hunters In the Warhammer Fantasy, the forces you can choose from are Beasts of Chaos Bretonnia Demons of Chaos Dark Elves Dwarves Empire High Elves Lizard Men Orge Kingdoms Orcs and Goblins Skaven Tomb Kings Vampire Counts Warriors of Chaos Wood Elves
Are space marines stronger than orks?
In official warhammer lore, each space marine is more than a match for ten or more orks, but in the videogame adaption (highly recommended), you can easily chew your way through mobs of 30+ orks.
Can orks team up with space marines?
Any army can team up with any other army. You just need to come up with a good reason and/or story that fits.i.e. ORKS And space marines crash-landed on a hostile world after a vicious space battle. As they landed the servivors were preparing to attack each other when the Necrons emerged. The violence of the crash had awoken them. And the ORKS immidietly attacked the first Necron. This was not because they hate the… Read More
Can orks defeat space marines in war hammer 40k?
Yes If you find the answer insufficient, please elaborate your question.
Why can you only be two races in multiplayer in Dawn of War Dark Crusade?
You must have the previous games to play the other races. With the Original you get the Space Marines, Eldar, Chaos and the Orks. Winter Assault you get Imperial guard. With Soulstorm you get the Sisters of Battle and the Dark Eldar.
Who are space marine allies?
Answer Imperial Guard Eldar and Tau Chaos, Necrons, Orks, Tyranids and Dark Eldar are considered the 'bad guys'.
In Dawn of War 2 what are the four different type of species called?
The four species in Dawn of War II are the Space Marines, Orks, Eldar, and Tyranids.
Can Orks defeat Space Marines in warhammer 40k?
Answer Yes, any army can beat any other army in Warhammer, it's all up to the players' abilities.
Is chaos marines popluar?
Currently, as of now they're not played as much as when the codex was first released. Chaos Space Marines are in need of a serious update, their codex is two rulebooks old. I predict a update for them very soon since 6th edition rulebook has been released. Lore-wise and video game wise, they've been in every single Warhammer 40k game one way or another. Except Dawn of War II the first of its series which… Read More
What are all the races in Warhammer 40000?
Answer -First there are the Imperial guard, the hammer of the emperor. -Space Marines, humanity's finest super humans -Chaos space marines, traitorous space marines who serve the chaos gods -Tau, the most technologically advanced weaklings, For the Greater Good! -Tyranids, bio-engineered monsters who want to eat all life! -Orks, Barbarian aliens with strong green bodies and an obsession with war -Chaos demons, vicious demons waiting to jump into this dimension and wreak utter havoc! -Necrons… Read More
What else should you buy after buying the assault on Black Reach kit?
That depends on which army you collect but probably a Tank and some Troops or a Battle Force. arons answer: orks- i would buy a ork boys shoota mob for the orks and then i would get something more heavy to back them up like some tank bustas or lootas and burnas, then finaly get some killa cans. put all the ork boys from black reach in one large mob because they work best in… Read More
What are the strong points of each Warhammer 40000 army?
Space Marines - All around Grey Knights (Daemonhunters) - Killing Daemons ( they are also pretty good in close combat, and shooting) Imperial Guard - Tanks/shooting Tau - shooting Tyranids - close combat Chaos- Eldar- Dark Eldar- Orks - smother with bodies
Are tau better than orks?
Your answer is going to be different from person to person... Orks are better at combat, Tau are better at shooting. Depending on what you are looking for, both armies are amazing.
What is better Space Marines or Necrons?
It all depends on your fighting style. If you like to charge in and shoot the Hibbidy Gimlets out of them then you should choose the Necrons but if you, like a lot of players, want a fairly equal army with Great Long Range and Close Combat then go for The Space Marines. One of the major pros of the Necrons is the ability to come back to life with the 'We'll be Back' rule… Read More
Warhammer 40000 Dawn of war winter assault?
Answer: Warhammer 40,000 Dawn of War: Winter Assault, is an expansion pack to the original Dawn of War game, it features a new race, The Imperial Guard. The IG is much like the Space Marines but weaker. This also includes a brand new Campaign where you can choose to play as either Order (The Guard and Eldar) or Disorder (Orks and Chaos).
What do you get in battle for macragge?
That box set has been discontinued, They do sell an assault on Black Reach set though that contains Orks (warboss, boyz, deffcoptas, and maybe nobz) and space marines (captain, tactical squad, dreadnaught, and terminators)
Who have the best army?
Its up to you to decide which you think is the best, to do that though I think that you need to know that all the army's are good at different things. Here is a chart of what different armies are good at: Orks - Close combat and LARGE numbers, but they are poor at shooting Space Marines (Black Templars, Blood Angels, Dark Angels) - all round good at everything but don't really excel in… Read More
What is the best Warhammer 40k race?
There is no best race in 40k but how you play and build it, but if i had to say the best of all i would say that space marines are the most flexable and are very hard to beat with simple armies like tau or dark eldar. if you like shooting llike me then tua or eldar are the best if you like combat then deamons,tyranids or orks are the best but over all… Read More
On Warhammer 40k Dawn of War what armies can you play as?
In the original game, without expansion packs (Warhammer 40,000: Dawn of War), you have the option to play as the Orks, Space Marines, Chaos Space Marines, and Eldar. If you add the expansion pack 'Winter Assault' (requires Warhammer 40,000: Dawn of War or one of its standalone expansion to play) then you gain access to the Imperial Guard. The standalone expansion, 'Dark Crusade' (does not require Warhammer 40,000: Dawn of War, or Winter Assault to… Read More
What is each Warhammer 40000 faction the best at?
ANSWER Imperial Guard - Armored Vehicles, the Imperial guard have many strong tanks. They are also very good at defense. Many turrets and bunkers make them very defensive. Tau - Ranged Weaponry-the tau have the best ranged weapons but the troops are awful at melee. That's why they have the Kroot. They are very balanced. Space Marines - Good Overall; good at everything, they have armored vehicles ranged weapons and melee. They are very versatile… Read More
Why can you only play online dawn of war soulstorm as two races AKA dark eldar and the sisters of battle or witchhunters Only joined online recently.?
it is because you need to purchase the : Dawn of war Dark Crusade in order to unlock Tau and Necrons. Dawn of war Winter Assault to unlock Imperial Guards and at last Dawn of war ( The First Game ) to unlock Space Marines , Chaos , Eldars and Orks And after that you will need the Keycode of all of them and activate each one when the time appropate
What warhammer army is the best out of eldar space marines tau and tyranids?
It's a common error for people to say 'best' when asking a question about the factions. Eldar happen to be a mobile army, commonly not played much anymore because they're harder to master than other races, also their codex is a bit out-dated. It was written during 4th edition. Space Marines are well balanced like their Chaos Space Marine counter-parts, easily both of these two are perfect choices for just learning the game. Tau excel… Read More
Which is the best Warhammer 40k race?
Answer There is no 'best race' in Warhammer 40,000, as all the playable races are matched equally using a points based system. However, as Space Marines are the race most commonly played, they receive more attention in terms of articles, codex updates and the like, and are a good all-round army, making them easily playable. Chaos Space Marines are also considered one of the better forces, as they are very over whelming to play against… Read More
What are space orks?
Answer They are Orcs from Warhammer fantasy, but in space. They are a green skinned race of crazy blood thirsty aliens who plague committing murder and genocide. They are the comedic relief race of Warhammer 40k.
Can you have Armies with different races in Warhammer Fantasy?
Dark elves, High elves , Bretionion , skaven , Dwarfs, beasts of chaos ,deamons of chaos, wood elves, Orks & Goblins ,Tomb king, The empire, lizzardmen, and warriors of chaos.. Oh and Orges.. Yes they can all mix. Its called Dogs of war. Under rare choies. i think. WAIT. bretionion cant have any mercinaries(dogs of war).. but yeah..
What paints do you need for Assault on Black Reach?
For the Ultramarines Chaos Black (Undercoat) Mordian Blue Boltgun Metal Shining Gold Blood Red Ultramarines Blue Mithril Silver For the Orks Chaos Black (Undercoat) Boltgun Metal Orkhide Shade Scorched Brown Goblin Green Bleached Bone Graveyard Earth
Who is better the orks or the imperial guard?
Well i play guard but ill try not be to one sided, Bassically guard are very shootie. They have lots of big guns to sit back and just kill stuff. and lots of weak troops to try and keep anything from killing those guns. Orks are much differect, though they do have guns they suck at using them and usually just load 20 or so boys into a truk and go kill stuff in cc… Read More
Are orks good or not?
If you are talking about Orks off of Lord of the Rings, no they are not. They were created from dead remains of Elves and trained to kill and do evil.
What does you stand for in warhammer 40000?
If you mean what do you fight for, it depends on what army you are playing. Space Marines, Imperial Guard, and The Inquisition are fighting in the name of the God Emperor, fighting to protect mankind. The Tau are fighting for the Greater Good. The Eldar are a dying race and are trying to prolong their life. The Dark Eldar are basically pirates The Tyranids are feeding the Hive Mind, doing as it commands, always… Read More
Do space marine armies have titans?
They can but only in Apocalypse battles as most titans are very expensive. For example the Reaver Titan is around 1400 points so generally most people play them in 3000+ battles. I believe most armies have a 'Super Unit.' The necrons have their C'tan. The imperial guard and space marines have Titans, orks the squiggoth etc. Those that don't either have an unparrelled ability to field hordes of units to make up for it, or… Read More
Are warhammer orcs bigger than warhammer 40k orks?
No they are the same size unless you take into account the extra modifications the 40k Orks have.
Who will win eldar or orks?
Eldar would win if they were at range (execpt howling banchess) but if the orks got in at close range they would win
Does Warhammer the Assault on Black Reach allow you to get Orks and Space Marines to team up?
Technically you can play any army against any army, and any army with any army, except where rules specifically state that you may not (E.g. Black Templars may never ally with an army containing pyschers) It would however be extremely unusual, but so long as you have a good background story, it should be fine.
Can you use flour as powder to hold your make up on?
i actually have it on my face right now! orks better with a dewy fondation! use a light hand and u should be fine!
Do Warhammer 40K Orks have magic?
What armies get along in Warhammer 40k?
Answer In theory, most armies can be played alongside, it's just a question of what's sensible, possible, and if you can think of a reason for the fight. Most Imperial forces will fight alongside one another with no issues (Imperial Guard, Space Marines, Witch Hunters, Demon Hunters) with a few exceptions. Tyrannids will never fight alongside anyone, as they are likely to kill everyone Dark Eldar will also rarely fight alongside anyone, expect Chaos. Eldar… Read More
On Warhammer 40000 what is better a Loota Boy or a Burna Boy for Orks?
Depends on what objective you are attempting to achieve. Lootas are your heavy ranged boyz and burna's are great at assulting enemey foot troops.
What planets do orks control in warhammer 40k?
Orks are half in control of Armageddon. What you have to realize is that Orks upon death release spores that is effectively fungi. These will turn into Orks later on. Lesson 101 on Ork reproduction everyone. So any Ork waagh! that invades a world will leave its' descendants in its' wake. There are countless reports of Hive cities having to 'cull' lower sections of their cities because of the fact that Orks still lurk in… Read More
Marneus, Dante and Vorn were tense.
The decision had been made.
This will be the last march of the ents Space Marines.
Round 1:
A ground battle between:
The unified forces of the 40k loyalist space marines(It's 1000 chapters, not only the ones in the image, we include Grey knights even if the enemies are not Daemons):
The military forces of the covenant(including elites).
On an enormous(10 times earth, same gravity, great variety of landscapes and weather) indestructible planet.
Round 2:
The whole unified loyalist space marine fleet:
The covenant's empire fleet.
Round 3:
A standard tactical space marine, with a bolter,grenades, a bolt pistol and a combat blade:
A standard Elite, with a covenant carabine and a energy sword.
Round 4:
A space marine scout(with a bolt pistol,grenades and a combat blade):
A standard halo Brute with a spiker and spike grenades.
Warhammer Orks Vs Space Marines
Round 5:
Captain titus, with a power axe, bolter,bolt pistol,jetpack and grenades:
A hunter.
So, in this clash of titans, who takes witch round?
A fun battle report as always by SN Battle ReportsShared with us on Faeit 212 by SN Battle Reports
http://snbattlereports.com/2018/03/17/battle-report-orks-vs-crimson-fists/
Battle Report (Orks vs Crimson Fists)
Mission: Retrieval Mission
Points: 2000
Deployment: Dawn ofWar
By SN Team - 17th March
Click. The unthinkable had happened. Brother Ybanez pulled the trigger of his Godwin pattern boltgun again with the same disappointing non-result. “Stoppage!” He roared as he cocked his weapons bolt to clear the jammed round but the enemy was upon him. He drew his chainsword and bisected the first greenskin brute that vaulted over the makeshift rampart made of its deceased kin that surrounded Ybanez and now reached almost to his chest. Another Ork followed the first, roaring it’s hatred even as Ybanez rammed his weapon through its chest. The chainsword spluttered and it’s whirring teeth ground to a halt, days of constant use had gummed up its gears with Orky viscera.
Thinking fast Ybanez swung the idle weapon and the corpse impaled by it took the full force of several slugs fired at him by more boyz heading in his direction. The fat rounds made wet slapping sounds as they impacted Ybanez’s impromptu corpse-shield. Another came at him from the opposite side, clambering over the wall of the dead, his choppa lifted high to deliver a killing blow. Ybanez headbutted the brute before the blow could fall and noted with satisfaction the crack of the Orks skull as it split. Ork bone was hard but ceramite was harder. Having won himself some space he retrieved his bolter and expertly applied judicious overkill to the remaining xenos in his immediate vicinity. Nine days of constant action. Nine days of barely staving off total defeat. Nine days of glory for his chapter, his Primarch and The Emperor. “As long as a single Crimson Fist draws breath you shall not know victory!” he bellowed.
His challenge was answered by a roar of feral rage that issued forth from what seemed like a million Orks. Ybanez raised his boltgun to his shoulder and prepared to add to his tally of kills. Click. With a realisation as close to horror that an Astartes could feel he realised he was out of ammunition. His lifeless chainsword lay useless at his feet. Ybanez balled his fists and fell into the first stance of unarmed combat. Before the day was out there would be more than just crimson paint on his fists.
++ Battalion Detachment +3CP (Imperium – Space Marines) ++
**Chapter Selection** : Crimson Fists
+ HQ +
Captain in Terminator Armor: Power fist, Storm shield, The Fist of Vengeance
Pedro Kantor
+ Troops +
Scout Squad: 5x Camo cloak
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
Tactical Squad
. 5x Space Marine
. Space Marine Sergeant: Boltgun, Power fist
. Space Marine w/Heavy Weapon: Heavy bolter
Tactical Squad
. 6x Space Marine
. Space Marine Sergeant: Boltgun, Power fist
. Space Marine w/Heavy Weapon: Heavy bolter
Tactical Squad
. 3x Space Marine
. Space Marine Sergeant: Boltgun, Power fist
. Space Marine w/Special Weapon: Plasma gun
+ Elites +
Terminator Assault Squad
. Terminator Sergeant
. . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer
. 4x Terminator w/THSS: 4x Storm shield, 4x Thunder hammer
Terminator Squad
. Terminator Sergeant: Power sword, Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Power fist
. 3x Terminator w/PF: 3x Power fist, 3x Storm bolter
+ Heavy Support +
Land Raider Redeemer: 2x Flamestorm cannon, Twin assault cannon
Relic Leviathan Dreadnought: Cyclonic melta lance, 2x Heavy flamer
. Leviathan siege drill: Meltagun
+ Dedicated Transport +
Razorback: Twin lascannon
++ Spearhead Detachment +1CP (Orks) ++
+ HQ +
Big Mek: Choppa, Grot Oiler, Kustom Force Field
+ Heavy Support +
Mek Gunz
. Gun: 5x Grot Gunner, Kustom Mega Kannon
Mek Gunz
. Gun: 5x Grot Gunner, Kustom Mega Kannon
Mek Gunz
. Gun: 5x Grot Gunner, Kustom Mega Kannon
++ Spearhead Detachment +1CP (Orks) ++
+ HQ +
Warboss: Attack Squig, Big Choppa, Kustom Shoota
+ Heavy Support +
Big Gunz
. Gun: 2x Grot Gunner, Kannon
Big Gunz
. Gun: 2x Grot Gunner, Kannon
Big Gunz
. Gun: 2x Grot Gunner, Kannon
++ Battalion Detachment +3CP (Orks) ++
+ HQ +
Ghazghkull Thraka: Might is Right, Warlord
Weirdboy: 3. Da Jump
+ Troops +
Boyz
. Boss Nob: Power Klaw, Shoota
. Ork Boy W/ ‘Eavy Weapon: Big Shoota
. Ork Boy W/ ‘Eavy Weapon: Big Shoota
. 27x Ork Boy W/ Slugga & Choppa
Boyz
. Boss Nob: Power Klaw, Shoota
. 29x Ork Boy W/ Slugga & Choppa
Boyz
. Boss Nob: Power Klaw, Shoota
. Ork Boy W/ ‘Eavy Weapon: Rokkit Launcha
. 18x Ork Boy W/ Slugga & Choppa
Boyz
. Boss Nob: Power Klaw, Shoota
. Ork Boy W/ ‘Eavy Weapon: Big Shoota
. Ork Boy W/ ‘Eavy Weapon: Big Shoota
. 27x Ork Boy W/ Shoota
+ Elites +
Meganobz
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
Nob with Waaagh! Banner: Kustom Shoota
Painboy: Grot Orderly, Killsaw
+ Heavy Support +
Gorkanaut: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
Gorkanaut: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
Make certain to check out all the pics from this report by visiting SN Battle Reports
http://snbattlereports.com/2018/03/17/battle-report-orks-vs-crimson-fists/
Hello all and welcome to yet another fantastic battle report by the SN Team with Chris piloting the Crimson Fists and a special guest from Spain, Kini, who has brought along his fantastic Ork army! The ruins of a city, set within barren terrain, is prepared as the battlefield by the Team in what looks to be an epic battle! Also, we have two newly painted units for the Crimson Fists; a Leviathan Dreadnought and the Chapter Master himself, Pedro Kantor! With those announcements done, let’s get this show on the road!
And here we see the objectives used for the game today! Fitting for an Ork army, pieces of weaponry and gear which the Orks will find some use for scatter the battlefield as they attempt to take them. The Space Marines are simply attempting to capture them in order for the Orks not to have them, lest they find a way to incorporate into diabolic weapons…
And the deployment begins! Chris lines up his Tactical Marines, their trained eyes aiming down the sights of their Bolters as they prepare to face the Green Tide!
The patient Scouts quietly climb atop the ruins of one of the buildings. The location having being picked out days in advance, they quickly assume their positions, eagerly waiting for the appearance of the Orks, looking to suppress them from afar.
Alongside the Tactical Marines stands the resolute Leviathan Dreadnought, along with a Land Raider Redeemer, the Leviathan’s Siege Drill fired up as it looks to chew through the Ork army!
Over on the other side of the battlefield sees a completely different scene. A stark contrast between the calm and composed Space Marines and the loud, brash Orks. The sound of Choppa meeting Slugga rings louder and louder as they near the Adeptus Astartes!
The hordes of Orks split apart and look upwards, as the clumsy Gorkanaut makes its way through the masses of green aliens, its large Klaw of Gork raring to tear through flesh and armour alike.
With both sides deployed, the players rolled off, Chris having that +1 for deploying first! However, despite the +1, Kini manages to take the turn. Not what Chris was expecting, he attempts to seize the initiative…. And he succeeds! Let’s see if Chris can make the most of grabbing a hold of the first turn!
Turn 1 (Crimson Fists)
The Crimson Fist forces begin to advance, looking to get into range of the Orks, as they attempt to thin the swarms as soon as possible.
Turn 1 (Crimson Fists)
The Leviathan Dreadnought also moves up, looking to begin firing this turn, Unfortunately for Chris however, the Dreadnought’s weapons cannot reach due to not having enough range. He is however, just out of range of any Orks next turn, meaning he will get at least one turn of shooting with the Leviathan before being locked into combat.
Turn 1 (Crimson Fists)
The Tactical Marines begin to move through the archways within the ruins, looking for a vantage point to fire at the Orks. They then fire at the nearest unit of Ork Boyz, as two of them fall to Bolter fire.
Turn 1 (Crimson Fists)
With a flash of bright light and a crackling sound similar to thunder, the unit of Terminators arrive with Teleport Strike, sights aimed at the unit of Boyz. Armed with Storm Bolters, they open fire at the tough yet lightly armoured Orks, slaying another 8 of them.
Turn 1 (Crimson Fists)
The Terminators then choose to assault the Ork boys, in hopes of removing the majority of the squad. Chris however, rolls a 3 to charge, failing. The Orks also fire during Overwatch, with 3 wounds going through. Chris, with some unfortunate rolling, gets two 1’s, killing off one Terminator!
Turn 1 (Orks)
The Orks waste no time rushing towards the Crimson Fists, Choppas gripped tightly in their hands as they launch themselves towards the Space Marines.
Turn 1 (Orks)
Almost endless numbers of Greenskins run through the ruinous city, the roar emitting from the Orks growing louder and louder as they near the Space Marines. Through the tightly spaced buildings, large crowds of Orks push and shove each other, each of them looking to reach the fray first!
Turn 1 (Orks)
The Weirdboy surrounded by the Orks begins to manifest his psychic powers, letting out an almost shamanistic chant as he does so. He successfully casts Da Jump, allowing the Ork Boyz unit nearest to him to vanish in the blink of an eye, only to re-emerge somewhere else on the battlefield instantaneously! However, the Waaagh! Energy proves to be too powerful, as Da Jump tears the fabric of reality. The Orks arrive at their new destination, but take one casualty in the process. A small price to pay for some fightin’!
Turn 1 (Orks)
The Crimson Fists notice that the roaring sound of Orks shifts, now coming from their right side. Between a giant rock and a ruined building, appear an entire unit of Ork Boyz, ready to outflank the Space Marines!
Turn 1 (Orks)
The sound of Grots bickering among themselves regarding the way in which the Kustom Mega Kannon works overpowers that of even the nearby Orks. However, after a moment, they focus their sights on the Leviathan Dreadnought. The Kannons are powered up and fire at Dreadnought, the powerful Ork weaponry piercing through one of the side armour panels of the Dreadnought, dealing 6 wounds in the process. However, due to one of the Kannons rolling a 1 to hit on one occasion, the Mek Gun suffers a mortal wound!
Turn 1 (Orks)
Next to shoot is the Gorkanaut. The menacing Ork walker towers above the Dreadnought, again, setting its sights on it, unloading its mass array of weaponry into it. However, in true Ork fashion, the Gorkanaut fails to hit with any of its weapons!
Turn 1 (Orks)
A unit of Ork Boyz who recently turned their attention to the Deep Striking Terminator unit do not hesitate to rush into them, letting out all forms of screams and shouts, accompanied by profanity, as they successfully charge into the Terminators. The stalwart Marines hold their ground and on order of their Captain, unleash a volley of Storm Bolter fire, managing to fell 3 Orks before they reach them in combat!
Turn 1 (Orks)
The unit of Orks teleported by Da Jump find themselves in combat just as quickly as they were transported. The Tactical Marines, startled, fail to keep to keep composed as they are charged by a wave of Orks, failing to wound any in the overwatch. The mass of green stampedes through the Tactical Marines, making light work of them as their Choppas hack and cleave into the power armour clad Marines before turning their attention to the Razorback and consolidating into it, leaving behind a bloody mess of wretched and twisted bodies.
Turn 1 (Orks)
Chris then opts to use up 2 Command Points in order to attack before the Ork Boyz, looking to lighten the incoming blow. The powerful Terminators manage to kill off 6 Orks before they fight back. However, 6 casualties isn’t enough, as the Orks replicate the scenario with the Tactical Marines, killing off the Terminators with ease before turning their attention to the Captain and dealing a further 3 wounds to him!
Turn 2 (Crimson Fists)
With an unfortunate last turn for the Crimson Fists, losing two entire units in combat, Pedro Kantor and his retinue of Assault Terminators enter the fray. The proud Chapter Master donning a Crimson Fist flag on his power pack! This model is still so awesome, and what an amazing paint job too!
Turn 2 (Crimson Fists)
The already damaged Dreadnought now looks to exact its vengeance. Targeting the Gorkanaut, the Dreadnought fires its Cyclonic Melta Lance, along with its Meltagun. The fusion powered weaponry melting through the Gorkanaut’s makeshift armour panelling, dealing a 8 wounds to the gigantic walker!
Turn 2 (Crimson Fists)
A brave combat squad of Space Marines flank the Ork Boyz facing Pedro Kantor, firing their Boltguns and Plasma Gun into them, they kill off 5 more Ork Boyz. Whilst not a large number, they are slowly being thinned!
Turn 2 (Crimson Fists)
The Scout Sergeant marks the Ork Warlord, Ghazghkull Thraka. Killing off the Ork Warlord would mean dealing a significant blow to the enemy forces. The Scouts all take aim, their shots land with ease on the huge Ork Warboss, however, they not manage to wound him, as the bullets simply ricochet right off of him.
Here we see a general overview of how the board is looking! The Space Marines are heavily outnumbered by the Orks. With Ork units now flanking the Space Marines, Chris is going to have to think hard about how he approaches the rest of this game, as the Ork’s only plan is to charge ahead and reach combat!
Turn 2 (Crimson Fists)
Heroically, Pedro Kantor and his Assault Terminator unit charge head on into the Ork Boyz. Power Fist tightly clasped, he reaches the Orks, slamming into multiple Boyz, the heavy impact causing them to burst instantly, as their remnants fall to the ground. The Terminators follow suit and between both Pedro and the Terminators, they manage to kill off the entirety of the Ork Boyz squad, leaving only the Nob standing! That’s the sort of swing that Chris needed to turn things back in his favour!
Turn 2 (Crimson Fists)
Following up on what has been an incredibly successful combat turn for Chris and his Crimson Fists so far, the Leviathan Dreadnought rushes into combat with the already wounded Gorkanaut. The Gorkanaut fires during Overwatch, however, the melta damage taken earlier proved too much, as the molten material begins to set within the Gorkanaut, welding its hinges and components together. The Leviathan Dreadnought charges right in, slamming its Leviathan Siege Drill into the centre of the Gorkanaut, the razor sharp edges slicing right through the midsection of the hulking machine with ease, as it fights its way through to the major internal components within the Gorkanaut. Explosions fire off within, as the giant monstrosity is removed from play! What looked like a good turn for the Crimson Fists so far has turned into an even better one!
Turn 2 (Crimson Fists)
Kini opts to use 2 Command Points up in order to save the Nob from dying due to morale!
Turn 2 (Crimson Fists)
Just before the morale phase, the brave Captain stands face to face with a unit of Ork Boyz. Knowing he is outnumbered heavily, he attempts to slay as many as possible. Swinging his large Power Fist into the skulls of two Orks sees them immediately removed as casualties before the Orks are given an opportunity to strike back. The Orks surround the Captain, hacking and slashing at any given part of him that they can reach. Whilst most of the strikes were simply deflected or redirected, there were those which struck the Captain full on as the Ork Boyz squad remove him from play too!
Turn 2 (Crimson Fists)
After having killed the Captain, the newly invigorated Ork Boyz look for their next target. They consolidate to the first thing in their sites, the Tactical Marines!
Turn 2 (Orks)
The now wrecked Gorkanaut’s belly is swung open after it collapses and out of it, climb Kini’s Meganobz, raring to fight! Kini had to use up a Command Point in order to reroll a 1 after having removed the Gorkanaut in order to keep one of the Meganobz alive. That wouldn’t have been a good start for the Meganobz!
Turn 2 (Orks)
The Ork Warboss raises his Big Choppa, pointing it in the direction of the Crimson Fist army, leading his Boyz to the fightin’!
Turn 2 (Orks)
All of the Grot artillery now opt to fire at the Land Raider, being the biggest target on the board. The Kustom Mega Kannons along with the regular Kannons fire in unison at the Space Marine vehicle, removing 6 wounds from it in one go!
Turn 2 (Orks)
The eager Meganobz rush into the Tactical Marine unit looking to get their Power Klaws bloodied! They take no casualties from overwatch, meaning the Marines now face a fresh unit of Meganobz. In the most violent fashion possible the Meganobz thrash their Klaws around, knocking the Space Marines over before tearing into them with their brutish weaponry, slicing through the Tactical Marines like a hot knife through butter slaughtering the entire unit. Chants and shouts are heard from the Meganobz, but they are short lived, as they quickly move on to looking for the next thing to kill!
Turn 2 (Orks)
In an unwavering fit of rage the Orks now charge into the Assault Terminators. They rear up their Storm Shields, awaiting for the oncoming blows. Luckily for the Terminators, they are able to withstand the initial blow, only losing two of their own before striking back at the Orks, killing 7 of them in return.
Turn 2 (Orks)
Seeing the already damaged Leviathan Dreadnought, Ghazghkull Thraka pushes his hordes of Orks out of his path as he rushes towards the it, looking to claim the kill for himself. Kustom Klaw wide open, he clamps a hold of the Dreadnought’s leg, slowly squeezing and tearing through it. He lets off a bellowing laughter, as if reveling in the moment. However, the Dreadnought sees this as a moment of opportunity, driving its Leviathan Siege Drill into Ghazghkull’s head, the drill heads tearing away and grinding flesh and bone alike! Despite taking no wounds itself, the Leviathan Dreadnought manages to kill the Ork Warlord in one turn of combat, leaving a bloody, headless slump on the ground that once was Ghazghkull Thraka. Slay the Warlord goes to Chris and his Crimson Fists!
Turn 2 (Orks)
The mass amount of Ork Boyz look to all get into the combat. The Warboss directs them towards the Space Marines, as they continue to push and shove each other disorderly, piling in as close as Orkishly possible.
Turn 3 (Crimson Fists)
The Land Raider Redeemer moves up towards the Ork artillery pieces, aiming at the one of the Guns armed with a Kustom Mega Kannon, the Twin Assault Cannon tearing through it, removing it from the battlefield. Unfortunately, the Flamestorm Cannons could only reach the Orks which were in combat, so that ended the Land Raider Redeemer’s shooting.
Turn 3 (Crimson Fists)
Back into the combat, Pedro Kantor and his Terminators, along with the Tactical Marines on the side manage to kill a total of 7 Orks with their combined efforts. The angered Orks then strike back, felling the remainder of the Terminators along with the Tactical Marines beside Pedro Kantor, leaving just the Chapter Master standing on his lonesome.
Turn 3 (Crimson Fists)
Having seen their Warlord slayed, the Ork Boyz swarm to the Leviathan Dreadnought, looking to overwhelm it. They begin to climb atop the walker, hacking into anything they can. After a few moments, the Dreadnought is toppled over, as all of the Orks begin to dismantle it, removing it from play as they deal the final wounds!
Turn 3 (Crimson Fists)
After ripping open the Dreadnought, the Ork Boyz consolidate into Chris’ lines, eyes set next on the Land Raider.
Turn 3 (Orks)
However, before the Boyz get the opportunity to destroy the Land Raider, the Ork artillery take aim at the huge vehicle. This time they are successful as they manage to deal the remainder of the wounds necessary to take the vehicle out of the game!
Turn 3 (Orks)
The Chapter Master sees himself surrounded by Orks and fallen Battle Brothers. Knowing his fate, he attempts to fight back and thin the horde as much as possible. He tightens his Power Fist, taking a swing at the nearby Orks. However, before he is able to strike the Orks, he is quickly mobbed and overpowered by too many Boyz as well as Nobz armed with Power Klaws, as they shred through Kantor’s armour effortlessly. The Chapter Master looks up, his life coming to an end. The sound of the Orks slamming their weapons into each other or into the ground grows as the Ork Warboss hacks violently down onto Pedro Kantor, delivering the final blow to the Chapter Master! Slay the Warlord for the Orks!
With the Orks holding 3 objectives as well as Chris only having two small units of Crimson Fists left alive, it was now impossible for him to win. The remaining Crimson Fist forces retreat, cutting their losses where they can, as an uproar can be heard from the Orks letting off shots into the sky! This has been an absolutely epic game, well played by both Chris and Kini!
Posted by2 years ago
Archived
With Dark Imperium preordered and on the Horizon and Dark Vengence my first box. I was wondering what other boxsets there have been with two armies included. I know they come and go (DV being exception) but I want to know 'expired' ones too.
Hopefully I can get a pretty good list of what we've all seen so far. So here's what I've got.
STOCKED
-Dark Imperium SOON (Primaris vs Death Guard)
-Dark Vengence (Dark Angels vs Crimson Slaughter)
-Deathwatch Overkill (Deathwatch vs Gene Stealers
-Burning of Prospero (30k Space Wolves vs Thousand Sounds)
-Betrayal at Calth (30k Ultramarines vs 30k Word Bearers
-Space Hulk (Terminators vs Gene Stealers)
NOT STOCKED
-Death Masque (Deathwatch vs Eldar/Harlequins)
-Sanctus Reach (Space Wolves vs Orks)
-Battle for Macragge (Ultramarines vs Tyranids)
-Assault on Black Reach (Ultramarines vs Orks)
-Battle for Vedros (Ultramarines vs Orks)
-Shadow Wars: Armaggedon: (Blood Angels vs Orks)
-Assassinorum: Execution Force (Officio Assassinorum vs Chaos Marines)
-Kill Team 2016 (Ravenguard vs Tau)
-Renegade (Chaos Knight vs Imperial Knight Titans)
-Stormcloud (Stormtalon Gunship vs Chaos Heldrake)
-Warhammer 40000 Box Set 3.0 (Black Templars vs Dark Eldar)
-Warhammer 40000 Box Set 2.0 (Blood Angels vs Orks)
-Lost Patrol (Scout Space Marines vs Gene Stealers)
-Gangs of Commorragh (Dark Eldar: Reavers vs Hellions)
RARER
-Shield of Baal: Deathstorm (Blood Angels vs Tyranids)
-Space crusade (Space Marines (generic) x2)
-2nd Edition Box Set (Space Marines vs Orks)
-3rd Edition Box Set (SPace Marines vs Dark Eldar)
-Tyranid Attack (Space Marines vs Tyranids)
Thanks to aura_enchanted, Archie_Doodle, Gunraptor, ozymandias359, Op_username, Badger118 for helping finish off the list!
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